Server Logs |
->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_targety = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_target = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_panzery = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_panzer = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_grenadey = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_rifley = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_mortarheight = "350.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_rifle = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_mortarwidth = "350.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_mortar = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_radar = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_mortary = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_bunnyhop = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_radary = "22.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_inforampage = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_sounds = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_infostats = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_infospectator = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_infohit = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_inforef = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_autospawn = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_autoreload = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_autorequest = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimbetter = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimwithrifle = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimpredict = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimhuman = "1"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimvecz = "5.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimfov = "60"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimshoot = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_aimkey = "2"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_espbox = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_espthreat = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_espthruwalls = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_espfade = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_esptext = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_esphiddenmines = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_espicon = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_esptextlen = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_esptextmin = "7.0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_models = "0"
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->PBSV: [From #8 024a(VALID:2) ^1TEAMMATE ^0v^9a^7j] ^*%_wall = "0" |