The issue is over Worlds Inc. US patents numbers 8,082,501, 7,493,558, 7,945,856 and 7,181,690 titled “System and Method for Enabling Users to Interact in a Virtual Space” and has additional continuation claims in process before the U.S Patent & Trademark Office (USPTO). These patents relate to computer architecture for three-dimensional graphical multi-user interactive virtual world systems. Such systems are used in Massive Multiplayer Online games (MMOs).
Why are you targeting Activision Blizzard first with this lawsuit?
We believe there is plentiful and strong evidence of infringement of our patents by Activision Blizzard, Inc. et al and that we have an excellent chance of success in this case.
Can you explain in laymen’s terms what your patent covers?
Worlds Inc.’s patents cover load balancing between the user’s PC and the host server commonly known as a client/server architecture. These methods filter the number of visible avatars on the screen at one time when there are hundreds of thousands of users online simultaneously.