A decade ago the PC was the system of choice for many video gamers who wanted the best graphics, the most cutting-edge gaming experience and the ability to play with friends online. Before the arrival of the Xbox from Microsoft and the PlayStation from Sony, the PC was the dominant system for multiplayer action-based games.
Times changed. And as traditional gaming companies expanded their reach with new products from Nintendo's family friendly Wii to Microsoft's Kinect motion controller, the PC was relegated to a niche mainly for the hardcore.
Times could be changing again, however. According to industry analyst NPD Group, sales of video-game hardware -- a.k.a consoles -- software and even accessories fell for a sixth consecutive month in May, tumbling 28% from a year earlier to $517 million. And with the release of Blizzard's Diablo III, May also saw the first time since July 2010 that the top-selling game was a PC-only title. That boosted PC video games sales up year-over-year to 230% or $80 million.