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Guest Message by DevFuse
 

SERVER: What is the Overload if PB enabled ?


2 replies to this topic

#1 smartiz

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Posted Dec 18, 2007 - 07:22 AM

Hello

Just for fun, I own a server @home (ET255-patch101+JayMod217+OmniBot066) with max 10 bots and total of 30 slots.

Without PB, the server is fluid, and I even can join the game on the same PC without lagg (for me or other players : I just ask them)

When I enable PB, then join game, I feel there is a lot of lagg.

PB is updated for my server and my client to the latest version of PB.

My PC is quite old (but remember all runs fluid without PB):
- Celeron Tualatin 1400MHz
- 512 Mo RAM
- ADSL with 120 kBytes/s in UPLOAD (verified)

So is there any system requirements about the overload of PB or do I encounter another problem ?

Thanks for your help.
$mart, leader of a bot's team ;)

#2 fozzer

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Posted Dec 18, 2007 - 09:01 AM

Rent a server from a game server provider and spot the difference. :)

http://www.rtcw.jolt.co.uk/content/enemy_t...quirements.html

#3 smartiz

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Posted Dec 18, 2007 - 01:10 PM

Bericht bekijkenfozzer, op Dec 18th 2007, 03:01 PM, zei:

Rent a server from a game server provider and spot the difference. :)
:D or a Core2 Duo & fiber-channel ...

Bericht bekijkenfozzer, op Dec 18th 2007, 03:01 PM, zei:


thx - when following the link Punkbuster, I found this FAQ
http://www.evenbalance.com/index.php?page=faq-rtcw.php : many clues : Norton antivirus, lower priority in TaskManager for ET.exe, etc ... many tries to do

@+
CLM

Edited by smart, Dec 19, 2007 - 03:05 PM.






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