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MoH Retail Map List


9 replies to this topic

#1 MaydaX

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?????????? ¾Úâ 8, 2010 - 04:56

Quote

Internal level name - Gamemode - Public level name
levels/mp_01 - Combat Mission - Mazar-i-Sharif Airfield

levels/mp_02 - Combat Mission - Shah-i-Khot Mountains

levels/mp_04 - Combat Mission - Helmand Valley

levels/mp_05_domination - Sector Control - Kandahar Marketplace
levels/mp_05_overrun - Objective Raid - Kandahar Marketplace
levels/mp_05_tdm - Team Assault - Kandahar Marketplace

levels/mp_06_domination - Sector Control Diwagal Camp
levels/mp_06_overrun - Objective Raid - Diwagal Camp
levels/mp_06_tdm - Team Assault - Diwagal Camp

levels/mp_08_domination - Sector Control - Kunar Base
levels/mp_08_overrun - Objective Raid - Kunar Base
levels/mp_08_tdm - Team Assault - Kunar Base

levels/mp_09_domination - Sector Control - Kabul City Ruins
levels/mp_09_overrun - Objective Raid - Kabul City Ruins
levels/mp_09_tdm - Team Assault - Kabul City Ruins

levels/mp_10_domination - Sector Control - Garmzir Town
levels/mp_10_overrun - Objective Raid - Garmzir Town
levels/mp_10_tdm - Team Assault - Garmzir Town

Here is the map list which DICE released to the public. So it's basically 8 maps total but it's not 8 for each gametype like BC2. 5 tdm, 5 sector control, 5 objective raid and 3 combat mission

#2 xX_Renegade_Xx

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?????????? ¾Úâ 8, 2010 - 05:11

Thanks MaydaX, any ideas on the size of these maps?

I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.

#3 Beach bum

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?????????? ¾Úâ 8, 2010 - 06:56

View PostxX_Renegade_Xx, on ¾Úâ 8, 2010 - 05:11 , said:

Thanks MaydaX, any ideas on the size of these maps?

I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.

Amen to that

#4 Kolor

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?????????? ¾Úâ 8, 2010 - 07:41

View PostxX_Renegade_Xx, on ¾Úâ 8, 2010 - 05:11 , said:

Thanks MaydaX, any ideas on the size of these maps?

I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.
Very much doubt it.
Since this was developed for the console the maps are limited to 24 players and (and I'm generalising terribly here) most console players want and are used to that fast paced frantic action.
I think I'll be capping our servers at 10 - 14 players at most.

#5 SuperTaz

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?????????? ¾Úâ 8, 2010 - 07:57

For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO.

#6 MaydaX

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?????????? ¾Úâ 8, 2010 - 08:46

View PostxX_Renegade_Xx, on ¾Úâ 8, 2010 - 05:11 , said:

Thanks MaydaX, any ideas on the size of these maps?

I haven't downloaded the client to play them since I don't have enough bandwidth left on my 3g+ plan (I'm away from home working) but even if I did I signed a NDA so I have no comment :P

#7 HSMagnet

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?????????? ¾Úâ 8, 2010 - 10:29

View PostSuperTaz, on ¾Úâ 8, 2010 - 07:57 , said:

For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO.

hey, hey, now! i'm mr. sunshine around here!

maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version

at least they kept the clunky movement and weird hit reg from not having a console type aim assist

#8 xX_Renegade_Xx

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?????????? ¾Úâ 8, 2010 - 10:31

View PostMaydaX, on ¾Úâ 8, 2010 - 08:46 , said:

I signed a NDA so I have no comment :P

Guess that's a no then, you could always PM me, I won't tell, honest ;)

#9 =GoMg=THE__DRIFTER

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?????????? ¾Úâ 8, 2010 - 11:05

View PostHSMagnet, on ¾Úâ 8, 2010 - 10:29 , said:

hey, hey, now! i'm mr. sunshine around here!

maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version

at least they kept the clunky movement and weird hit reg from not having a console type aim assist

Your starting to sound as sarcastic as me... :P

#10 HSMagnet

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?????????? ¾Úâ 8, 2010 - 02:00

View Post=GoMg=THE__DRIFTER, on ¾Úâ 8, 2010 - 11:05 , said:

Your starting to sound as sarcastic as me... :P

me!?!!


Quote

@medalofhonor Sorry Guys, NO purchase from me, the physics are terrible, bullets bend round ALL objects!! Unsure if its fix'able via Patch!

http://twitter.com/stealth0ne/status/26706966321

i guess i was too frustrated with other things to notice the bendy bullets





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