MoH Retail Map List
MaydaX
Oct 8, 2010
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Internal level name - Gamemode - Public level name
levels/mp_01 - Combat Mission - Mazar-i-Sharif Airfield
levels/mp_02 - Combat Mission - Shah-i-Khot Mountains
levels/mp_04 - Combat Mission - Helmand Valley
levels/mp_05_domination - Sector Control - Kandahar Marketplace
levels/mp_05_overrun - Objective Raid - Kandahar Marketplace
levels/mp_05_tdm - Team Assault - Kandahar Marketplace
levels/mp_06_domination - Sector Control Diwagal Camp
levels/mp_06_overrun - Objective Raid - Diwagal Camp
levels/mp_06_tdm - Team Assault - Diwagal Camp
levels/mp_08_domination - Sector Control - Kunar Base
levels/mp_08_overrun - Objective Raid - Kunar Base
levels/mp_08_tdm - Team Assault - Kunar Base
levels/mp_09_domination - Sector Control - Kabul City Ruins
levels/mp_09_overrun - Objective Raid - Kabul City Ruins
levels/mp_09_tdm - Team Assault - Kabul City Ruins
levels/mp_10_domination - Sector Control - Garmzir Town
levels/mp_10_overrun - Objective Raid - Garmzir Town
levels/mp_10_tdm - Team Assault - Garmzir Town
levels/mp_01 - Combat Mission - Mazar-i-Sharif Airfield
levels/mp_02 - Combat Mission - Shah-i-Khot Mountains
levels/mp_04 - Combat Mission - Helmand Valley
levels/mp_05_domination - Sector Control - Kandahar Marketplace
levels/mp_05_overrun - Objective Raid - Kandahar Marketplace
levels/mp_05_tdm - Team Assault - Kandahar Marketplace
levels/mp_06_domination - Sector Control Diwagal Camp
levels/mp_06_overrun - Objective Raid - Diwagal Camp
levels/mp_06_tdm - Team Assault - Diwagal Camp
levels/mp_08_domination - Sector Control - Kunar Base
levels/mp_08_overrun - Objective Raid - Kunar Base
levels/mp_08_tdm - Team Assault - Kunar Base
levels/mp_09_domination - Sector Control - Kabul City Ruins
levels/mp_09_overrun - Objective Raid - Kabul City Ruins
levels/mp_09_tdm - Team Assault - Kabul City Ruins
levels/mp_10_domination - Sector Control - Garmzir Town
levels/mp_10_overrun - Objective Raid - Garmzir Town
levels/mp_10_tdm - Team Assault - Garmzir Town
Here is the map list which DICE released to the public. So it's basically 8 maps total but it's not 8 for each gametype like BC2. 5 tdm, 5 sector control, 5 objective raid and 3 combat mission
xX_Renegade_Xx
Oct 8, 2010
Thanks MaydaX, any ideas on the size of these maps?
I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.
I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.
Beach bum
Oct 8, 2010
Kolor
Oct 8, 2010
xX_Renegade_Xx, on Oct 8, 2010 - 05:11 AM, said:
Thanks MaydaX, any ideas on the size of these maps?
I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.
I'm not impressed with the maps supplied in the beta so can only hope, or should that be pray, that they are larger in the full game.
Since this was developed for the console the maps are limited to 24 players and (and I'm generalising terribly here) most console players want and are used to that fast paced frantic action.
I think I'll be capping our servers at 10 - 14 players at most.
SuperTaz
Oct 8, 2010
For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO.
MaydaX
Oct 8, 2010
HSMagnet
Oct 8, 2010
SuperTaz, on Oct 8, 2010 - 07:57 AM, said:
For some reason, I knew DICE was going to lower the slot count even more. We need more slots and larger maps like in BF2142, not less slots and smaller maps!!! Soon, the maps will be no larger than shipment on COD4. That's pathetic, IMO.
hey, hey, now! i'm mr. sunshine around here!
maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version
at least they kept the clunky movement and weird hit reg from not having a console type aim assist
xX_Renegade_Xx
Oct 8, 2010
=GoMg=THE__DRIFTER
Oct 8, 2010
HSMagnet, on Oct 8, 2010 - 10:29 AM, said:
hey, hey, now! i'm mr. sunshine around here!
maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version
at least they kept the clunky movement and weird hit reg from not having a console type aim assist
maybe adding slots, spawns and decent maps take to much time/effort during the port from xbox version
at least they kept the clunky movement and weird hit reg from not having a console type aim assist
Your starting to sound as sarcastic as me...
HSMagnet
Oct 8, 2010
=GoMg=THE__DRIFTER, on Oct 8, 2010 - 11:05 AM, said:
Your starting to sound as sarcastic as me... 
me!?!!
Quote
@medalofhonor Sorry Guys, NO purchase from me, the physics are terrible, bullets bend round ALL objects!! Unsure if its fix'able via Patch!
http://twitter.com/stealth0ne/status/26706966321
i guess i was too frustrated with other things to notice the bendy bullets


