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Guest Message by DevFuse
 

[MOD]CoopWarfare 0.7 OUT NOW!Yes it's true


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#1 5chaap2k

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Posted Jan 5, 2009 - 01:15 PM

While im reading back here a bit (havent been here for a month or 3) why not post something to spice up fear abit :)

ITS OUT!! B)

Coop Warfare 0.7

Changelog:

Maps:
* New maps: Clone Crisis, Underground Factory
* Updated older maps where possible
* Fixed the support of SP maps on retail clients

Weapons:
* We now have a working Flamethrower
* Throwing Knifes! (you get them with every loadout) (use "Next Grenade" key to select)
* A new "secret" weapon: the Shotty Pistol(s) (available in Docks Coop)
* You can now carry 5 weapons by default
* You can place up to 10 (instead of 5) remotes and proxies now
* Two new special loadouts: "Nade Whore" and "Ninja"

Gameplay:
* Dynamic difficulty based on the number of players
* Max Armor is now at 150
* Certain enemies now drop pickups when they die (not sure about the medkits though)
(PowerArmor: Medkit, HeavyArmor: Light Armor, Assassin: Health Injector)
* Added the ability to buy weapons with your score
(has to be included in map design, a few maps support it)
* Gore: Gibbing reduced, but severing will occure more often

Editor/Mapping:
* CountPlayers command to get number of Players on a server
Can be used for a wide variety of dynamic events
* CustomDifficulty command for turning dynamic difficulty off in own maps
Can be used if a mapper wants to implement own difficulty adjustment methods.
* BuyWeapon command: To be used in weapon vendors
* Additional arithmetic operators: mult, div, and mod
* BoostHitPoints command for AI. Changes AI's Health to a specified percentage.


Link: http://coopwarfare.lithfaq.com
also: http://games.xs4all.nl

Server will be up in an hr after posting this :)





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