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Guest Message by DevFuse
 

Increased ROF of G2Is it possible in normal server (a bug) without being a hack?


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#1 MicoMaco

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Posted May 10, 2007 - 06:23 PM

Hi everyone!

I'd like to ask if there is any way for ROF of G2 to be increased from time to time in normal non-moded server, like some sort of a bug? The estimates I got are approximately 12 bullets per second (normally it should be 10) - the damage I was receiving was refreshing every 83 ms (Fraps-VDub combo, recorded at 60fps). Or the only explanation is that a guy was hacking?

Ticha-vun

#2 5chaap2k

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Posted May 11, 2007 - 09:46 AM

no way to be sure about it.. but it might be possible.. untill sierra releases a new patch with improved server > client security there's no say in what can or cant be done.

There's an unofficial patch in the make atm however I doubt if it will help much..

#3 MicoMaco

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Posted May 11, 2007 - 11:59 AM

 5chaap2k, on May 11 2007, 04:46 PM, said:

no way to be sure about it.. but it might be possible.. untill sierra releases a new patch with improved server > client security there's no say in what can or cant be done.

There's an unofficial patch in the make atm however I doubt if it will help much..

Thx chaap!

Ticha-vun

#4 MicoMaco

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Posted May 13, 2007 - 11:22 AM

 MicoMaco, on May 11 2007, 01:23 AM, said:

Hi everyone!

I'd like to ask if there is any way for ROF of G2 to be increased from time to time in normal non-moded server, like some sort of a bug? The estimates I got are approximately 12 bullets per second (normally it should be 10) - the damage I was receiving was refreshing every 83 ms (Fraps-VDub combo, recorded at 60fps). Or the only explanation is that a guy was hacking?

Ticha-vun


This is an interesting update on the issue. Today me and my friend Druid frapsed the whole thing again, my role was mimicking a seating duck and recording at 100 fps while Druid was shooting at me. When analysing the recorded material "frame by frame" with VirtualDub I noticed that damage intervals were happening at highly inconsistent pattern. The bullets were hitting me sometimes at 80 ms intervals, sometimes at 90 ms intervals, 100 ms (which is normal), 110, 120 , even 130 and 140 ms (the latter might be connected with ping fluctuations), and once I noticed even a 70 ms bullet damage interval. Never the less all these damage interval inconsistencies might be due to ping fluctuations (we were recording in American server, we both being from Europe with pings around 100 and 130). Next project: LAN recording!

Ticha-vun

#5 _TyIzaeL_

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Posted May 15, 2007 - 03:10 PM

There is a bug I'm aware of that if you zoom in and out really fast while shooting it seems to make you shoot faster (bullets remaining goes down faster). My guess is that it's something similar to the speed punch. However, it is not very effective, since the rapid zooming can really confuse your aim.

ROF is noticeably increased. It only seems to work with the machine-gun like weapons (RPL, G2A2, 10mm).

#6 MicoMaco

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Posted Jun 5, 2007 - 07:16 AM

 _TyIzaeL_, on May 15 2007, 10:10 PM, said:

There is a bug I'm aware of that if you zoom in and out really fast while shooting it seems to make you shoot faster (bullets remaining goes down faster). My guess is that it's something similar to the speed punch. However, it is not very effective, since the rapid zooming can really confuse your aim.

ROF is noticeably increased. It only seems to work with the machine-gun like weapons (RPL, G2A2, 10mm).


Unfortunately true! Such a great game and such a great bugs, we can't have it all, can we?!

#7 5chaap2k

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Posted Jun 5, 2007 - 01:25 PM

this is resolved in the unofficial patch!

more info: http://www.pbbans.com/forums/index.php?showtopic=27972 or http://games.xs4all.nl/news.php





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