the gameplay is much like WET (nothing to do with BF series, srry bf players
It's fast and arcadish, very strategic on future clan wars (u need at least 3 diferent classes to make a mission, not including medics
I'm not surprised that most of BF Players don't like the game, IT'S NOT BF xD, maybe "Enemy Territory" and "Quake" words on the name might give u a clue
There is all the time a estrategic component in the game, in example, the map "Sewer" that is the only available in public beta, GDF side:
- GDF must build a anti-shield machine to avoid Strogg shields and get into base (engineers), also destroing main gate might help (soldiers). Will need air support to avoid Strogg war machines getting out of their base, and some snipers covering engs... o.c. Medics must be there, cause surely stroggs have anti-personal and anti-vehicles deployables on the zone.
-Once accessed the "flag" is captured and a new spawn point is set on shield disrupter. Then must gain forward spawn if want to access faster to the sewers. (200m ahead)
- Will need then a soldier to blow up the main and secondary sewer tunnel access. Lot of inside battle here, no way to use machines, except flying pad for strogg. Very good zone to disguise as enemy, or plant trap or proximity mines.
-Final mission to win, hack the sewers controls (cover ops), relatively easy to get with a disguised one, but u need about 30 seconds to hack it, and the alarms start to sound xDD (and u are instantly un-disguised when using hack tools).
Strogg side must defend this map, "Violator" attacks and fire support are vital here, flying pads to bomb tanks from air, and good mining inside sewer are prime objetives. Recapturing forward spawn may help also
As u can see, it's no way a single player can complete the mission (only changing his class at spawn all the time), there is no place for "rambos", but a well-coordinated team of 3 or 4 players can do a mission in a flash. Will see nice 6vs6 battles here for sure
Some things need to be adjusted still to the final game (remember IT IS a beta), but for the final player this is a first preview about a very spected game.
Tech side is powerful, EVERYTHING full (high on all and ultra on shaders) on a P4 3.2 1GB 7600GS, very adaptable to lower systems. Graphics and details are stunning, almost feel the cold when on iced parts of mountains xD, maps are HUGE, but action takes place on reduced zones, maybe snipers and field ops can take avantage of the map. Sound is great, and game reminds a lot to WET, as "Spawn shield", step sounds and some other stuff feel and are like WET.
Vehicles give some fast way to get to action zone, not very powerful except with other vehicles, a single soldier can blow up a Titan just giving it a couple of granades and machine gun... Just avoid the BIG cannon xDDD
Heavy weapons are effective just with vehicles, a soldier can survive easly to a "Panzer" hit, just avoiding explosion by centimeters, and with high charge times and guided targets just targeting only machines, there is not going to be "Panzernoobs" in this game
Finaly, easy but deep game. Fast to play and to learn, but hard to get some high level of playing, maybe specialization will be the key. Equilibrated and funny, nothing more to add.
p.d.: Sorry for my "primary school" english
Salu2














