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EA restructures Battlefied: Heroes pricing; fans enraged
EA and DICE have dropped a bomb on fans of Battlefield: Heroes: the price for items using in-game currency has been jacked up, while the price for funds purchased using real cash has been lowered. The net change? Gamers now must pay to play with the same weapons they've been long enjoying for free, or they have to grind for hours to earn them. Heroes has become something it used to mock.
EA and DICE have dropped a bomb on fans of Battlefield: Heroes: the price for items using in-game currency has been jacked up, while the price for funds purchased using real cash has been lowered. The net change? Gamers now must pay to play with the same weapons they've been long enjoying for free, or they have to grind for hours to earn them. Heroes has become something it used to mock.
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It seems gamers simply weren't spending enough money, though, as a recent price restructuring destroys the ability to play without spending real money. The cost of all items in terms of the free VP has been increased substantially, while the cost of items in "BattleFunds," which you buy with real money, has been decreased. In other words, it's now impossible to earn or keep decent equipment simply by playing; you're going to need to get out the checkbook to stay competitive on the servers. The game's player base is, to put it mildly, enraged.
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That sort of reasoning is repeated over and over throughout the thread. People want to play, but the new pricing means that in order to be effective in the game you either have to play for hours upon hours a day, or pay money. The "free" nature of the game has been eliminated; as configured now with the current pricing, it simply won't be fun unless you pay for items.
It's a warzone on BFH forums.













