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Counter-Strike: Global Offensive

SuperTaz's Photo SuperTaz Nov 20, 2011

I wonder how I can get a beta key? :scratchchin:
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MaydaX's Photo MaydaX Mar 7, 2012

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"The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Valve's Chet Faliszek revealed to Joystiq. "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."


http://www.joystiq.com/2012/03/05/counter-strike-global-offensive-loses-cross-play/
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Crotan's Photo Crotan Mar 7, 2012

View PostMaydaX, on Mar 7, 2012 - 07:55 AM, said:


Was the worst news I've ever read. Was really hoping for Valve to knock some sense into other developers and get an amazing cross platform game out the door.
Edited by Crotan, Mar 7, 2012 - 09:00 PM.
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HSMagnet's Photo HSMagnet Mar 7, 2012

View PostCrotan, on Mar 7, 2012 - 08:59 PM, said:

Was the worst news I've ever read. Was really hoping for Valve to knock some sense into other developers and get an amazing cross platform game out the door.

how would you work the aim assist for consoles + lag compensation?
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SuperTaz's Photo SuperTaz Mar 7, 2012

View PostHSMagnet, on Mar 7, 2012 - 09:47 PM, said:

how would you work the aim assist for consoles + lag compensation?

By pressing the start button.

Oh wait, that's for consoles. :P
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HSMagnet's Photo HSMagnet Mar 8, 2012

rumor control has it that cs:go will be delayed

http://gaming.do.co.za/articles/news/cs_go_delayed.htm

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Valve has confirmed to VG247 that CS:GO will be out sometime in the Northern Hemisphere's summer which should be around August sometime. While the game was scheduled for an “early release”, it seems that CS:GO may join DotA 2 with the dreaded “Valve time”.

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MaydaX's Photo MaydaX Mar 8, 2012

Better than pushing an unfinished game out the door :P
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HSMagnet's Photo HSMagnet Mar 8, 2012

true

CS:Source proved that
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MaydaX's Photo MaydaX May 4, 2012

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Today’s update contains the SDK. This means if you have the Beta, you now have access to the SDK. It is available as a separate download from the tools tabs in steam. If you are going to map, we suggest joining the CSGO_SDK mailing list for news, information, and peer support.

We are releasing the SDK so people can get a head start on their mapping. Later we will include Steam Workshop integration so creators can easily share their maps and players can view, rate, and download content.
This update also includes Nuke and Inferno SE maps. These are stripped down competitive maps designed for league play. SE maps are not available directly through match-making but are available for dedicated servers and peer-servers.

If you are looking for something a little more casual, we have also added the ability to search for casual/social games. The rules there are a bit more relaxed and the rounds are quicker. Give it a try and let us know what you think.
Complete release notes are available here.

http://blog.counter-strike.net/index.php/2012/05/may-4th-update/
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SuperTaz's Photo SuperTaz May 4, 2012

I don't have the game yet and I did the survey a while back. Is there another way to get into the beta?
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HSMagnet's Photo HSMagnet May 5, 2012

they give existing testers extra keys seemly at random

i had one extra, but gifted it to my community's pub account already
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MaydaX's Photo MaydaX May 11, 2012

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Today we are releasing the CS:GO dedicated server files for Windows and Linux to all Beta participants. You can find the complete instructions on installing the servers here. One quick note, this is new method of delivering the files and keeping them up to date. You will not see the servers in the tools section of Steam.

The Dedicated Servers are in their own beta. So there are still some missing features, one of the most obvious is no Message of The Day. That is coming but for now we are looking to test for setup, stability, and management issues.
If you plan on running a server, you should join the CS:GO server mailing list. There you will find helpful discussion, peer support, and news on CS:GO dedicated servers.

What does this mean for most players? While we are expanding our official servers, this should help players have a better experience and lower ping.
As the servers become active and we see the coverage grow, this will also allow us to expand the beta at a faster pace.


http://blog.counter-strike.net/index.php/2012/05/may-11th-update/

https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Downloading_Counter-Strike:_Global_Offensive
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marrr's Photo marrr May 11, 2012

I hope I get in. I wanna try it out.
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SuperTaz's Photo SuperTaz May 11, 2012

View Postmarrr, on May 11, 2012 - 08:04 PM, said:

I hope I get in. I wanna try it out.

Me too. I like the CS series.
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MaydaX's Photo MaydaX May 12, 2012

I posted on Twitter in reply to Multiplay (Which turned out to be a guessing game of a key with missing digits) but shortly afterwards CS:GO appeared in my steam account.

https://twitter.com/#!/MaydaX/status/194458722280546305

No idea why. I did the survey ages ago so maybe that's how I got in.
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HSMagnet's Photo HSMagnet May 12, 2012

it isn't terrible if you don't mind l4d2 reskinned as CS
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SuperTaz's Photo SuperTaz May 22, 2012

http://www.pcgamer.com/2012/05/22/counter-strike-global-offensive-beta-gets-15-vs-15-play-chickens-added-to-inferno/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

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The CS:GO beta is evolving. A post on the official Counter-Strike site yesterday announced the addition of more players to official maps. The update is one of the “most requested map features”, according to the devs, and arrives as part of a larger update that rebalances a bunch of weapons based on feedback and data gathered from the community. Burst fire has been smoothened out, bullet tracers are more visible and, most importantly, chickens have been “added to inferno”, which is a monstrous patch note if ever there was one. Here’s the full changelist, as it appears on Steam.

Gameplay:
  • Updated weapons based on performance metrics:
  • Slightly increased the damage for the fiveseven to keep it on par with other pistols.
  • Lowered the max width of the recoil patterns for the MG’s to make them better for their price point.
  • Lowered the spread on the Negev to be more in line with the m249.
  • Improvements have been made to burst fire and tapping.
  • Added player spawns to all maps to support up to 30 players.
  • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
  • Adjusted bot behavior to fix the “antline” looking behavior.
  • Added support for server operators to specify tick rate with the –tickrate parameter.
  • Physics simulation tick rate now set to be the same as the game tick interval.
  • Bullet tracers have had improvements made to speed, visual effect, and frequency.
  • Chickens added to Inferno

UI
  • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.
  • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate.
  • Weapons with a burst mode will now show which state the gun is in on the ammo panel.
  • Input device is now locked to whatever device launched the game session.
  • Updated the Kevlar and Kevlar + Helmet buy menu images.
  • Updated the Domination icons.

Audio
  • Footsteps update position more often by shifting position determination to client side entity tracking.
  • Tuned ambient sounds in most maps

Bug Fixes
  • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.
  • Fix for changing video settings while in game sometimes causing a deadlock.
  • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.
  • Fixed bug where player’s nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.
  • Fixed several UI related crash issues.
  • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.
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MaydaX's Photo MaydaX Jun 4, 2012

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Valve has just announced the launch date of Counter-Strike: Global Offensive: August 21. A collaboration with Defense Grid developers Hidden Path, Valve also mentioned that CS:GO will cost $15 “on all platforms.”

http://www.pcgamer.com/2012/06/04/counter-strike-go-release-date-is-august-21-15-price/
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HSMagnet's Photo HSMagnet Jun 4, 2012

mmmm more of a $9.95 launch game imo
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buttscratcher's Photo buttscratcher Jun 14, 2012

As to dig up an old topic. CS:Source on sale @ Steam. $6.80 good through June 19th
http://store.steampowered.com/app/240/
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