I noticed while looking through my server game log file and pb screenshots that the client connect number is different than the players guid from the screenshot for a particular player. I thought the client connect number was the same as thier guid. When I type the command rcon banguid (client connect #) 0 it appears to work and places them in the sof2mp.ban file. Is this ok? What's the difference between that and the pb_banguid command with the actual guid. Thanks for any help in this matter.
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Guest Message by DevFuse
Client connect ID vs guid
Started by Stanthrax, дур 2 2007 06:09
3 replies to this topic
#1
?????????? дур 2, 2007 - 06:09
#2
?????????? дур 2, 2007 - 06:11
PB GUIDs are not listed in the servers game log. They are located in the PB logs. The GUIDs in the game logs are the game GUIDs which are different.
#3
?????????? дур 2, 2007 - 06:20
Cool, thanks that makes sense now.
#4
?????????? дур 3, 2007 - 07:31
The PB GUID in (v1.03) is 32 digit hexdecimal lowercase letters. The client GUID (v1.00) is the same but with uppercase letters, Otherwise known as the raven GUID
1 ????????????? ?????? ??? ????
0 ?????????????, 1 ??????, 0 ???????












