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cg_gunx y z

f1rst19's Photo f1rst19 Apr 11, 2012

Im having trouble with cg_gun x y z
Its for a game called tremulous, which is being ported over to a openwolf engine. I have a problem with 1st person
weapons.
- These weapons are not shootable but do replace weapons that do shoot. Their actually swinging claws with the click of a mouse.
- They work when you open the counsel and type in cg_gunx 10 to place the claws in a better viewing position. But the swing animation doesnt work...
NOW

Another person im working with actually played around with cg_gunx, y, and z to make the claws swing back and forth when you right click. The swinging animation eventually worked. Via md3...
He cant remember what #'s he put in for the cg_gunx y and z to make them work though...

Does anybody know how can I be able to fix this problem... To be able to just start the game and automatically have the claws working with the animation

Other info- here are the claws in the openwolf engine- the claws swinging(or attack animation) dosnt work of course-

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HSMagnet's Photo HSMagnet Apr 11, 2012

moved to gamers sanctuary

you would be better off asking this in a quake/tremulous forum
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