Jump to content


Welcome to PBBans

Welcome to PBBans, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of PBBans by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates
  • Get your own profile and make new friends
  • Customize your experience here
Guest Message by DevFuse
 

cg_gunx y zI need help with figuring this problem out



1 reply to this topic

#1 f1rst19

    Normal User

  • Members
  • Pip
  • Reputation: 0
    None
  • 1 posts

Posted Apr 11, 2012 - 07:30 PM

Im having trouble with cg_gun x y z
Its for a game called tremulous, which is being ported over to a openwolf engine. I have a problem with 1st person
weapons.
- These weapons are not shootable but do replace weapons that do shoot. Their actually swinging claws with the click of a mouse.
- They work when you open the counsel and type in cg_gunx 10 to place the claws in a better viewing position. But the swing animation doesnt work...
NOW

Another person im working with actually played around with cg_gunx, y, and z to make the claws swing back and forth when you right click. The swinging animation eventually worked. Via md3...
He cant remember what #'s he put in for the cg_gunx y and z to make them work though...

Does anybody know how can I be able to fix this problem... To be able to just start the game and automatically have the claws working with the animation

Other info- here are the claws in the openwolf engine- the claws swinging(or attack animation) dosnt work of course-



#2 HSMagnet

    Mr. Sunshine

  • Operations Staff
  • Reputation: 399
    Name is well known
  • 8,206 posts

Posted Apr 11, 2012 - 09:36 PM

moved to gamers sanctuary

you would be better off asking this in a quake/tremulous forum





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users



DMCA.com