Im having trouble with cg_gun x y z
Its for a game called tremulous, which is being ported over to a openwolf engine. I have a problem with 1st person
weapons.
- These weapons are not shootable but do replace weapons that do shoot. Their actually swinging claws with the click of a mouse.
- They work when you open the counsel and type in cg_gunx 10 to place the claws in a better viewing position. But the swing animation doesnt work...
NOW
Another person im working with actually played around with cg_gunx, y, and z to make the claws swing back and forth when you right click. The swinging animation eventually worked. Via md3...
He cant remember what #'s he put in for the cg_gunx y and z to make them work though...
Does anybody know how can I be able to fix this problem... To be able to just start the game and automatically have the claws working with the animation
Other info- here are the claws in the openwolf engine- the claws swinging(or attack animation) dosnt work of course-
Welcome to PBBans
![]() |
Welcome to PBBans, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of PBBans by signing in or creating an account.
|
Guest Message by DevFuse
1 reply to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












