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Call of Duty: World at War PC Patch 1.4Released April 09th, 2009


26 replies to this topic

#21 blindsided

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Napisany kwi 14, 2009 - 10:20

I know the spawning is a real issue for folks.... for me I don't mind it so much, although it is frustrating at times. I find it more annoying spawning in the same place over and over and over again only to have to make my way to the other side of the map get fragged and start over again. I'd rather deal with the occasional shot in the back and be able to jump right into the action.

New maps are great.

But... I think this game is going to be toast when MW II comes out.

#22 Lucky_Fr4gg3r

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Napisany kwi 14, 2009 - 10:52

Bericht bekijkenjimbouk1977, op Apr 14th 2009, 04:50 AM, zei:

& i think most servers are now patched !..

Servers yes, players no :(

Steam still haven't released the update yet, meaning everyone is forced to tweak using regedit to get the normal patch to work on the steam-version of the game.

#23 Sixshot

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Napisany kwi 14, 2009 - 05:02

You'd think they'd coordinate their patch release so that it's available on both retail and Steam... I would be fine just delaying the patch a day or two if it means getting Steam users sync'd up with retail players.

#24 Sixshot

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Napisany kwi 15, 2009 - 07:08

Ok, I am officially up in arms over this undocumented change. On a random stroll, I went to check the franchise forums for any new bits for future patches/updates. There I found some threads being created with regards to bipods. "Uh oh..." After a bit of following some leads, I came across this thread.

So a hotfix/update that was pushed to Console users now makes its way to PC? WTF??? So now the one useful tool that I utilize for some maps like Hangar is now disabled. Great! Now I can't lay down suppression fire and mow people down on long alleys. Now I am frustrated and angry over this.

#25 jimbouk1977

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Napisany kwi 15, 2009 - 10:01

Bericht bekijkenLucky_Fr4gg3r, op Apr 14th 2009, 04:52 PM, zei:

Servers yes, players no :(

Steam still haven't released the update yet, meaning everyone is forced to tweak using regedit to get the normal patch to work on the steam-version of the game.

:) LMAO OH if only Fr4gger if only !!... :unsure:

As for the BIPOD issue you know why theyve done it don't you!! 3rd favourite gametype S&D and what happens if you go prone with a weapon with a bipod whilst trying to defuse or plant ?? ooppssyy bipod comes out LOL.. DER just BlO*DY CROUCH dont remove it ! is it so damn hard !!..

I LOVE TRYARCH !! FTW ( SARCASIM just in case )

Ten post by? edytowany przez jimbouk1977 dnia: kwi 15, 2009 - 10:08


#26 Sixshot

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Napisany kwi 15, 2009 - 10:58

I've a good idea on why they did it but I am downright pissed that they implemented it w/o documenting such a change at all. This is an issue that started out on the console. Such an undocumented change is not cool with me since I utilize the bipod for suppression and defensive fire. Granted, there are undocumented changes everywhere, including in MMOs. Such a thing is of no surprise. But this is a gameplay change that basically killed a valid defensive option.

Yeah, I use crouch and prone to fire off my MG. They work to a point. But when staring down at a long hall or alley, using the bipod turns your MG into a very nasty weapon w/ insane accuracy and firing rate, all at the cost of mobility.

Frankly I don't care much for S&D. If I wanna play that... I'd play Counter-Strike instead. But killing the bipod? Ugh... there goes one of the best defensive option there is in the game. *sigh*

#27 jimbouk1977

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Napisany kwi 16, 2009 - 10:23

I would have to agree to remove it for the sake of one gametype just sucks I.M.O even if i didnt use it that much but I can see how it would be an annoyence to some !.

just have to adapt to it im affraid, as its obvious Tryarch dont care what we gamers think LOL!..

But then again at least you wont get told your camping now HEE HEE

Ten post by? edytowany przez jimbouk1977 dnia: kwi 16, 2009 - 10:24






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