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Call of Duty: World at War PC Patch 1.4Released April 09th, 2009


26 replies to this topic

#1 Sixshot

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Posted Apr 5, 2009 - 02:28 PM

Well I'm a bit disappointed that their so-called auto-balance improvement is geared towards those who are actively taking objectives and whatnot. I still would like to see something that would enable me to force a player back to the other side because of team switchers.

I laugh at the rifle grenade duds idea. I never did like S&D from the start. It has always felt like playing Counter-Strike and I know what to play if I wanted that kind of gameplay. The point deduction for TK'ing a planter/defuser is nice.. but I never played enough S&D nor Sabotage to really care for it.

I'm curious about the Bayonet jumping dealie. I've seen it demonstrated via YouTube videos and I tried it myself to see if such a feat is plausible or feasible on PC. Yet I have never seen anyone who has really "exploited" this physics flaw. I thought, originally, that this is some quirk that only console users could do. So I never gave much thought of it. Even if it was possible on the PC end, which evidently is, I have yet to catch someone launching themselves into the air... at least on my clan's server.

#2 Merlintime

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Posted Apr 9, 2009 - 08:56 PM

Notes:
  • 3 new Multiplayer maps: Kneedeep, Nightfire, Station!

  • Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!

  • Improved spawning logic.

  • Auto balancing improvements. Players are no longer auto balanced while completing objectives.

  • Mods: IWD's can be placed in the usermaps folder.

  • Mods: Hold Breath / Sprint functions as intended.

  • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.

  • Fixed lag caused by shooting at tanks.

  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.

  • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.

  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.

  • Martyrdom no longer causes direct impact deaths in Hardcore modes.

  • "Bayonet jumping" has been disabled.
Download Mirrors:
Pulled from: http://www.callofduty.com/supplies/pc-updates

#3 *TNA* Exterminator

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Posted Apr 9, 2009 - 08:59 PM

nice to see at least one company puts patches out.

#4 UrGonnaDie

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Posted Apr 9, 2009 - 09:13 PM

yay more zombie maps

#5 HSMagnet

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Posted Apr 9, 2009 - 09:14 PM

View Post*TNA* Exterminator, on Apr 9th 2009, 08:59 PM, said:

nice to see at least one company puts patches out.

you should see all the people complaining on the official forums

4 patches in less than a year and people still cry

#6 *TNA* Exterminator

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Posted Apr 9, 2009 - 09:16 PM

View PostHSMagnet, on Apr 9th 2009, 09:14 PM, said:

you should see all the people complaining on the official forums

4 patches in less than a year and people still cry

Some people are just never happy. :)

I think I might go play some W@W.

Any admins got their server patched yet?

#7 UrGonnaDie

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Posted Apr 9, 2009 - 09:19 PM

ahhh your right there *TNA* Exterminator i like the game all along never had any problems its a fun game and at least they are trying to patch up some of the stuff.......i think this is the 4th time they have tryed to improve the spawns.... lets see how it goes

#8 Sixshot

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Posted Apr 9, 2009 - 09:34 PM

Welp, another patch. Another run. Let's see how this one goes!

#9 HSMagnet

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Posted Apr 10, 2009 - 07:18 AM

the new zombie map is enough

i don't know if the MP will ever recover

#10 EAS Kevlar

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Posted Apr 10, 2009 - 08:15 AM

Our servers are now updated. We have 2 up.

69.12.111.36:28930
69.12.111.35:28960

#11 jimbouk1977

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Posted Apr 11, 2009 - 08:38 PM

I thought the SPAWN LOGIC was on the FIX i cant see any fixes in there !. can you ??.[I.M.O.]

New maps look reall good, great in fact
Marty on hardcore good fix :) [ I hate Martrydom]
RPG duds for 15 sec good fix [S&D only :(]
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty [good fix for server on reflect & ff on of course]
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy [good fix]
Auto balancing improvements [good fix]

& thats my 2p worth on the matter

oh yeah & just to add better late than nether & Map Pack 1 Free lol consoles UL ;)

Edited by jimbouk1977, Apr 11, 2009 - 08:40 PM.


#12 Duality

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Posted Apr 11, 2009 - 08:54 PM

View Postjimbouk1977, on Apr 12th 2009, 02:38 AM, said:

I thought the SPAWN LOGIC was on the FIX i cant see any fixes in there !. can you ??.[I.M.O.]

New maps look reall good, great in fact
Marty on hardcore good fix :) [ I hate Martrydom]
RPG duds for 15 sec good fix [S&D only :(]
Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty [good fix for server on reflect & ff on of course]
Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy [good fix]
Auto balancing improvements [good fix]

& thats my 2p worth on the matter

oh yeah & just to add better late than nether & Map Pack 1 Free lol consoles UL ;)

If they haven't fixed the spawn logic - then you won't find me playing this online much. It has pretty much crippled the game.

Zombie mode ftw.

#13 jimbouk1977

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Posted Apr 11, 2009 - 09:19 PM

View PostSixshot, on Apr 5th 2009, 08:28 PM, said:

Well I'm a bit disappointed that their so-called auto-balance improvement is geared towards those who are actively taking objectives and whatnot. I still would like to see something that would enable me to force a player back to the other side because of team switchers.

I laugh at the rifle grenade duds idea. I never did like S&D from the start. It has always felt like playing Counter-Strike and I know what to play if I wanted that kind of gameplay. The point deduction for TK'ing a planter/defuser is nice.. but I never played enough S&D nor Sabotage to really care for it.

I'm curious about the Bayonet jumping dealie. I've seen it demonstrated via YouTube videos and I tried it myself to see if such a feat is plausible or feasible on PC. Yet I have never seen anyone who has really "exploited" this physics flaw. I thought, originally, that this is some quirk that only console users could do. So I never gave much thought of it. Even if it was possible on the PC end, which evidently is, I have yet to catch someone launching themselves into the air... at least on my clan's server.


+1 I agree with all that! & why cant some one do an Rcon tool where you can force any player you like to swap sides ?(like BFCC)as it would be so much better


I also have never seen the bayonet jump on my servers, has anyone ? (om PC)

#14 jimbouk1977

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Posted Apr 11, 2009 - 09:56 PM

Well put it this way i kill some one they spawn in behind me 1 second later I dont call that fixed!.. oh yeah then i spawn in behind the guy who killed me !. hmm I see a patteren here! but no logic

#15 HSMagnet

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Posted Apr 11, 2009 - 10:09 PM

i played a little and the spawns seemed much better. it was on one of the new maps, though

we shall see

#16 UrGonnaDie

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Posted Apr 11, 2009 - 10:18 PM

View PostDuality, on Apr 11th 2009, 08:54 PM, said:

Zombie mode ftw.

:P just about all i play anymore

#17 HSMagnet

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Posted Apr 12, 2009 - 12:16 AM

i have only seen bayonet jump one time that wasn't staged with cooperation from person on other team

#18 ToothfairY

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Posted Apr 13, 2009 - 02:42 AM

View Post*TNA* Exterminator, on Apr 10th 2009, 03:16 AM, said:

Some people are just never happy. :)

I think I might go play some W@W.

Any admins got their server patched yet?

Server Name-|DeD|- WaW ACE Custom Maps
Server IP 193.47.83.68:28960

Server Name-|DeD|- ACE WWII Maps CTF
Server IP 193.47.83.68:28955

Server NameSD-|DeD|-HC NO ArtyDogsTanks
Server IP 193.47.83.68:28990

Pop in anytime you'll be welcome :)

#19 Sixshot

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Posted Apr 13, 2009 - 04:36 AM

Of course, my clan's server is all patched up and ready to go. I did get the chance to play around the new maps in a populated environment. Kneedeep is very interesting and fun. I'm not really impressed with Station. But once I get Dead Silence back up and my 'NinjaKit' rebuilt, I'll see how well that map plays out. Nightfire is can be quite entertaining in a lightly populated environment. Dark areas and low contrast? Sure makes hunting quite unnerving at times.

I cannot comment on "spawn logic." But I still question how logical it is to spawn me opposite to a flag (in Domination) that I was defending before. I was defending Flag A and died. Why spawn me at C?

(off-topic: how did I become the thread starter? What in the world happened to the original post?! :o )

#20 jimbouk1977

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Posted Apr 13, 2009 - 09:50 PM

so if they have only fixed the logic on the new maps whats the point ?


Yes the new maps are all quite good !.. & i think most servers are now patched !..

Edited by jimbouk1977, Apr 13, 2009 - 09:50 PM.






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