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Guest Message by DevFuse
 

Call of Duty: Black Ops


479 replies to this topic

#461 MaydaX

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Posted May 30, 2011 - 07:53 AM

Honestly did anyone expect mapping tools when they are selling map packs?

Also there is more bad news

Quote

I have been making server mods for Call of Duty for over 7 years. This type of mod tries to add as many settings to the game as possible. With Demon mod for COD4, for example, there are over 270 new dvars. With Black Ops modding this wont be possible - we are limited to 32 dvars in total.

http://wiki.treyarch.com/wiki/CoDBO_Building_A_Mod

I know plenty of modders were hoping that once the mod tools were out, we could add some form of weapons and perks limiting - to turn off unwanted stuff. This now wont be possible to any great extent.

All this is admittedly due to my limited understanding of how the system will work, but from the tests I have been conducting, I can't get any more than 32 dvars to be recognised. If I am not understanding it, or doing something wrong, then all well and good, but so far, I don't see that.

http://www.fpsadmin.com/forum/showthread.php?t=22821

#462 HSMagnet

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Posted May 30, 2011 - 12:02 PM

correct me if i am in error, but didn't they have a similar issue with cod:ww? seems like there was.......

#463 MaydaX

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Posted Jun 16, 2011 - 12:43 PM



Quote

#CODBlackOps #Annihilation available first on Xbox LIVE June 28th.
http://twitter.com/#!/Treyarch/status/81414217592352769

#464 HSMagnet

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Posted Jun 16, 2011 - 12:47 PM

damn! another sweet looking zombie map..... i need a sugar daddy

#465 McBain{TibeT}

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Posted Jun 17, 2011 - 06:09 AM

I gave up on this ages ago. Haven't bought any of the DLC, and never will either.

Out of curiosity, what's the fascination with zombies in COD? Personally, I load up Left 4 Dead/2 if I need to annihilate thousands of zombies :)

#466 HSMagnet

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Posted Jun 17, 2011 - 07:26 AM

idk we just find the wave format more exciting i guess. L4D/L4D2 just doesn't hold our interest

#467 buttscratcher

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Posted Jun 22, 2011 - 08:43 PM

For anyone that may be into it, the mod tools beta is now available via Steam.

#468 HSMagnet

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Posted Jun 22, 2011 - 11:31 PM

View Postbuttscratcher, on Jun 22, 2011 - 08:43 PM, said:

For anyone that may be into it, the mod tools beta is now available via Steam.

beta? after 9 months?

#469 Piggy

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Posted Jun 23, 2011 - 06:17 AM

View PostHSMagnet, on Jun 22, 2011 - 11:31 PM, said:

beta? after 9 months?

Bro they're coming out at the end of this month.... last month...

#470 buttscratcher

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Posted Jun 23, 2011 - 06:49 AM

View PostHSMagnet, on Jun 22, 2011 - 11:31 PM, said:

beta? after 9 months?
Having delt w/ Blops serverside, any complaint about modtools will be taken w/ a grain of salt. Anyone expecting modtools before Activision made all they can on Blops DLC was high. Now that the game is petering out, modders get thier tools. Unfortunatly, theres not a ton of ppl still playing to enjoy the mods. Irony, or a well thought out plan from the start?


Next time we hear a PR guy spouting "PC community" on a no lube port, we should all know what to expect.


butt

#471 HSMagnet

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Posted Jun 23, 2011 - 06:56 AM

oh i knew it would be late in 12 month game cycle before tools were released. no way they are going to release them before the milking is done.

i guess the beta tag took me off guard. it shouldn't have.

now it can remain a beta after the next release and be all "well it is a beta tool set"

#472 SuperTaz

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Posted Jun 24, 2011 - 02:27 PM

Update Released Yesterday

http://store.steampowered.com/news/5715/

Call of Duty: Black Ops
  • Free For All matches in the Recent Games menu in Theater now appear as "Free for All" instead of being displayed as "Team Deathmatch"
  • Addressed several items that did not correctly reset to their default state when using the Default System Settings option
  • In the Combat Training Change map menu the player can toggle between the default and DLC maps using the arrow keys on the keyboard
  • When the UAV is active the radar sweep movement is shown on kill streak menus that bring up a map for the player
  • Added option to disable player emblems in the "Settings", "Multiplayer options" menu
  • Addressed crash when a player accepted a game invite while rendering a clip
  • Addressed various exploits
  • Allow modded servers to enable cheats
  • Added ability for mods to remove dvar/commands from restricted lists. So mods can remove dvars they don't want user to have access to. Also increased the mods restricted list to 256


#473 SuperTaz

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Posted Jul 12, 2011 - 08:45 PM

7/12/11
(PC Patch 1.11)
• Corrected several issues related to Mod Tools file downloading
• Ninja Pro Perk no longer makes sounds when mantling or diving to prone
• Theater screenshots, films, clips and custom games now display player ratings
• Addressed pathing issues in Call of the Dead
• Addressed various exploits in MP and Zombies

source
http://www.callofduty.com/board/view...?f=71&t=313146

edit:
the 3rd map pack .ff files are in this new patch as well just like the patch before escalation came out where it contained the files from there.

http://gyazo.com/b83f5152bbc891dbcf2d9a5470243cf7.png

#474 SuperTaz

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Posted Jul 26, 2011 - 07:24 PM

http://forums.steampowered.com/forums/showthread.php?t=1578882

New patch that just went live:

7/26/11

(PC Patch 1.12) - Goes live at 5p PDT, Servers begin rebooting at 4:00.
  • Improved screenshot stability
  • CTF: You can only score a capture when your flag is at your base, regardless of Touch Return setting.
  • Player will no longer appear to be spinning when firing and guiding a Valkyrie rocket
  • Addressed issues with watching films through combat record
  • Addressed issue with hardcore game settings being erroneously reset in Combat Training menu
  • Addressed various exploits
  • Modders: increased some asset pool sizes
  • Modders: added listassetpool command


#475 buttscratcher

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Posted Jul 26, 2011 - 08:55 PM

I do like that they have been doing the last few patches in the evenings... really blows to populate in the morning, just to have it reboot and sit empty by lunch.



butt

#476 buttscratcher

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Posted Aug 12, 2011 - 06:43 AM

Black Ops Rezurrection-


Edited by buttscratcher, Aug 12, 2011 - 06:49 AM.


#477 SuperTaz

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Posted Sep 14, 2011 - 07:18 PM

New update:

Patch 1.14
  • New contracts
  • Fixed UI in colored clan tags menu
  • Added mouse scroll in the recent games menu
  • Added the option to have "Radar always on" in private match
  • Colored score bars in lower-left HUD no longer overlap the numbers
  • Addressed various MP exploits
  • Addressed various Zombies exploits
  • Addressed Online Zombie Lobby crash
  • Added support for upcoming Rezurrection Map Pack.


#478 SuperTaz

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Posted Oct 10, 2011 - 07:39 PM

New update 10/10/2010

http://www.callofduty.com/board/viewtopic.php?f=71&t=313146&p=3773344

    10/10/11
    PC Patch 1.15(Goes live at ~5p PST).
  • • Addressed various Zombie Moon map exploits and glitches
  • • The “They are going THROUGH!” achievement now properly unlocks in Steam when player kills more than five zombies with the Gersh device
  • • The Zombie Moon Leaderboard scores will not be overwritten with the newest stats if the new stats are lower than the previous ones
  • • "Mule Kick” perk machine is now available on all Zombie maps
  • • Mods: Increased menu asset limit for mp mods


#479 SuperTaz

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Posted Oct 24, 2011 - 08:36 PM

Did Josh Olin get fired from Treyarch or something?

http://twitter.com/#!/JD_2020/status/126069533076234240

Quote

I no longer work for Treyarch. Hit up @Treyarch for future Call of Duty info.


#480 HSMagnet

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Posted Oct 24, 2011 - 09:18 PM

he left a little bit back

not sure of the circumstances





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