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Call of Duty Black Ops 2
#1
Geschrieben Mai 1, 2012 - 07:06
#2
Geschrieben Mai 1, 2012 - 08:06
Wonder if it will have PB this time?
#3
Geschrieben Mai 2, 2012 - 05:10
I must admit... the way they describe the SP gameplay & story sounds very interesting.
#4
Geschrieben Mai 2, 2012 - 06:33
Quote
Mark Lamia, Studio Head, Treyarch: We had it with Black Ops, so the architecture exists. But we haven’t yet announced exactly what that setup is going to be with Black Ops 2. The goal, for us, really, is to… We like the flexibility, just philosophically, of the dedicated server. We also like our game to be played the way we spent the last couple of years making it, and try to find that happy medium between the two. There’s a meta-game that we’ve created here in terms of allowing people to rank up with the experience points and everything. Trying to make sure that people can enjoy that meta-game is important to us too. That’s where we try to strike that balance on Black Ops as much as possible.
Is it an issue related to anti-cheat? I think that was something a lot of people—
ML: Absolutely it is. It’s absolutely related. It’s one of the considerations. Once you let those server files out, there’s a problem. That was actually one of the primary reasons why you could rent a server… I can tell you that that wasn’t a business decision on our part. That’s not our business. But it’s an important security consideration.
One of the things I know that the team has been focused on for the PC is, in particular, anti-cheat mechanisms. We know it’s a huge issue in PC gaming, for online gaming. We’ve been working on proprietary schemes, we’re not just relying on the commercial schemes that… They do a good job and clearly that’s their job, to do that stuff. But we have a lot of experience, especially after Black Ops, seeing what people were doing to the game, and we want to make sure… Look—you want to do that stuff in a custom, private game, that’s your business, but if you’re playing out there in the world, in the community, we are going to try to make it fun for as many people as possible. So we have some proprietary schemes the team has been working on. I think that will be unique to this title, since it’s not off-the-shelf software. We’re working on that.
http://www.pcgamer.com/2012/05/02/hard-questions-black-ops-2-multiplayer-cheats-dedicated-servers-lan-support/
Oh look it's the same old server files = cheats crap again. Didn't help Black Ops, BF3, BC2, BF Heroes, BFP4F, etc etc.
#5
Geschrieben Mai 2, 2012 - 08:49
MaydaX, on Mai 2, 2012 - 06:33 , said:
Oh look it's the same old server files = cheats crap again. Didn't help Black Ops, BF3, BC2, BF Heroes, BFP4F, etc etc.
We saw what taking care of the "community" got us last time around. One provider and VAC... Unfortunatly, that word has become a catch phrase, instead of actually meaning anything other than a marketing term/tool.
Every time I hear someone from a developing team use it, I stop taking them serious or belive anything that follows the "C" word.
#7
Geschrieben Mai 2, 2012 - 09:23
Black ops 2 looks like a steaming pile of dung.
#8
Geschrieben Mai 2, 2012 - 09:40
#9
Geschrieben Mai 2, 2012 - 02:25
MaydaX, on Mai 2, 2012 - 06:33 , said:
Oh look it's the same old server files = cheats crap again. Didn't help Black Ops, BF3, BC2, BF Heroes, BFP4F, etc etc.
SSDD
reskinned, borked versions of cod4 (or cod2....)
#10
Geschrieben Mai 2, 2012 - 05:33
#11
Geschrieben Mai 2, 2012 - 05:47
Quote
ML: Yeah, so we’ll talk about, like, what network architectures and stuff we’re going to give you a little bit later. But I think it’s fair to say that we’re paying attention to the eSports scene, and the kinds of issues that you’re talking about… Forget the specific hardware, but the kinds of issues that you’re talking about are ones that we are paying attention to and are important to us.
How would you expect to support eSports on PC without dedicated servers?
ML: Um… Well, I haven’t told you whether we are or we aren’t having them, so… You mean if there were no dedicated servers? Well, we were able to do that with… I’m not saying that’s what’s going to happen, but we were able to do that with… We had Black Ops on the PS3 on the MLG, that was a Pro Circuit. What you’re able to do is create… In your custom game configuration, you allow people to create the customizations that they need. You don’t need a dedicated server to give people the variables they need to create a custom game.
#12
Geschrieben Mai 2, 2012 - 07:33
#13
#15
Geschrieben Jul 1, 2012 - 10:37
Quote
Small and simple, yet lending itself to a variety of playstyles, the original Nuketown became an instant fan-favorite in Call of Duty: Black Ops.
An arena-style map with unique art design, Nuketown promoted the type of fast-paced action that Call of Duty fans from around the world have come to love. Now re-imagined in a 60's depiction of the "Model Home of the Future", Nuketown 2025 is set to take that familiar close-quarters chaos into the future!
http://www.callofduty.com/blackops2/nuketown2025
#16
Geschrieben Jul 1, 2012 - 12:23
#17
Geschrieben Jul 10, 2012 - 12:07
#18
Geschrieben Jul 10, 2012 - 01:08
#19
Geschrieben Jul 10, 2012 - 02:16
#20
Geschrieben Jul 10, 2012 - 05:53
LtMatt, on Jul 1, 2012 - 12:23 , said:
there was a tweet......
Quote
https://twitter.com/Treyarch/status/212659542171987968
the pic is now missing....
oh wait!
https://p.twimg.com/AvOEuhWCMAAW29e.jpg:large
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