That would run BF3 just fine.
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Battlefield 3
#1021
Posted Jun 10, 2012 - 04:36 PM
That would run BF3 just fine.
#1022
Posted Jun 10, 2012 - 05:40 PM
SuperTaz, on Jun 10, 2012 - 04:19 PM, said:
lol... wont bust on ya, and pull quotes about "never getting that piece of garbage" game... Now you can bitch w/ ownership pride, like the rest of us
But seriously, come by and play a round or two. If I know its you, I'll take it easy on ya.
#1023
Posted Jun 10, 2012 - 05:57 PM
buttscratcher, on Jun 10, 2012 - 05:40 PM, said:
But seriously, come by and play a round or two. If I know its you, I'll take it easy on ya.
Well, since I only got the game for $18.50, I can't complain too much.
I told you I was going to wait until it was in the bargain bin. lol
My Origin Name: Warden30
#1024
Posted Jun 10, 2012 - 06:31 PM
SuperTaz, on Jun 10, 2012 - 05:57 PM, said:
I told you I was going to wait until it was in the bargain bin. lol
My Origin Name: Warden30
Edited by Singh400, Jun 10, 2012 - 06:31 PM.
#1026
Posted Jun 11, 2012 - 01:10 AM
Tags Needed
Maydax
SuperTaz
Tags Taken
Surfy
Lluu
TheDuality
Edited by LtMatt, Jun 11, 2012 - 01:11 AM.
#1027
Posted Jun 11, 2012 - 01:46 AM
Will add you Taz.
#1029
Posted Jun 11, 2012 - 04:54 PM
#1030
Posted Jun 11, 2012 - 05:34 PM
#1031
Posted Jun 12, 2012 - 03:30 AM
30 minutes to go.
#1034
Posted Jun 12, 2012 - 05:35 AM
Buff, on Jun 12, 2012 - 05:03 AM, said:
I have to say im not that impressed with close quarters. Not sure how much ill play it. Its the other expansions im looking forward to, specifically armoured kill.
If like like TDM mode you will like close quarters. I don't like enemy spawning behind me, struggle to get any effective tactics going in that mode apart from running round like chuck norris on crack.
Edited by LtMatt, Jun 12, 2012 - 05:36 AM.
#1035
Posted Jun 12, 2012 - 05:55 PM
Quote
Additionally, the discussion about aim assist changes has been interesting, though I find that players are mostly commenting on should aim assist be allowed or not. Players have suggested zoom spamming over powers aim assist after the update, however the update only changed how a the assist helps a player stay on a moving target not how aim assist works when zooming. Further more the videos players have shown attempting to show zoom spamming as a valid tactic fail to actually get the crosshairs on target, as the system is designed to only assist the player and the player will need to do the rest. In fact the videos demonstrate a system which accomplishes exactly what it is designed to do. Finally, some players have worried about quick scope snipers using zoom spamming, however high zoom scopes on all weapons prevent this tactic by not including any zoom assist, the player has to do this skill shot on all his own. I recognize this is a hot topic for highly skilled players, and I feel currently the new aim assist settings provide enough assistance to players without eliminating the skill element.
- A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.
- Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
- Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1
- Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;
- Short and long reload increased: ASVal
- Long reload increased: P90
- Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg
- Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
- Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
- Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443
- Reduced the M93R's damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
- Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
- SG553: Horizontal recoil reduced to help make this weapon more controllable.
- MG36: Vertical recoil reduced to make this weapon more controllable.
- M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.
- 44 Magnum: Rate of fire reduced slightly to highlight this sidearm's role as a slow firing heavy hitter and differentiate it from the MP412 REX.
- M16A3: Recoil amounts slightly increased.
- M4A1: Recoil amounts slightly increased.
- G36: Vertical and First Shot recoil amounts reduced.
- The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
- Added Burst Fire to the M5K as an available option.
- Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
- Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
- Slightly reduced the range penalty for the suppressor on the SCAR-H.
- The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.
- Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.
- Fixed Jets not getting bonuses on Laser Designated targets.
- Fixed the AUG’s M320 smoke having an incorrectly high projectile velocity.
- Fixed helicopter weapons being unable to destroy equipment with splash damage.
- Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.
- Increased the damage helicopter gunners and IFVs do to helicopters and jets.
- Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on tanks, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.
Edited by Twiebie, Jun 12, 2012 - 05:57 PM.
#1037
Posted Jun 12, 2012 - 07:38 PM
#1038
Posted Jun 13, 2012 - 02:07 AM
Not liking this one - Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
#1039
Posted Jun 13, 2012 - 06:56 AM
I enjoy playing the game, don't get me wrong, but it doesn't half bring out some rage in people.
#1040
Posted Jun 13, 2012 - 07:32 AM
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