Posted Jan 1, 2010 - 06:18 PM
One thing BF-series game admin really REALLY REALLY need to quit doing is mis-interpreting how the MPi works, and don't click the associated GUID option without an idea how it works, and same with the option for alias's.
Aliases in the game can be spoofed. Related GUID's get related to IP only. IP's can be handed out, randomly, if a player is on an ISP that has today's generic and random dynamic IP's, which most European ISP's seem to hand out, and as well, various North American ISP's, it really depends on which one you're assigned too, given the day and time. Those latter options are addition information ONLY, and NOT MEANT TO BE SOLID PROOF OF CHEATING!!!!!
If you do not search a player by his given PB assigned GUID(not hash, as given in BF-series games in the BF control panels you may use, you need the actual GUID, not HASH, big difference) you will get varying results. Hash is not searchable, or will give negative results in the MPi search. To use the extra functions on first-run, will also give you false-positives, as an IP assigned to someone else on that player's given ISP may show a hacker, but it may also not be the person you're suspecting. Use GUID, with no boxes ticked off, first, and search. If clean, leave it alone, and interpret the second search, with boxes ticked, based on several things, not just IP. Names used, when first and last seen(search each individually for both) and keep working the research back to the initial player, rather than just see one small part of the information and ban.
What you do with this information, up to you, as server admin. I can't/won't try to lead a horse to water and make him drink. I'm sure others may have something to add to this thread, but to look at info in one way, only, is not how it works here.
RW